Media Forms


books and movies

What are the practical differences between books and movies as storytelling forms?

  1. Customary Form
  2. Character's Expression of Inner Life
  3. Expressing Emotion Outside of Pure Language
  4. Conveyance of Setting
  5. Storytelling Point of View

the interactive scene

Questions: In what ways can artistic expression be interactive? Which of these ways have the potential of high impact? How can media such as the DVD and the WWW support these ways? How does one limit the combinatory explosion that interactive stories? How might the storyboard be leveraged?

Partial Answers: It is left up to the creative selectivity of the writer to get all of the elements necessary to invoke the feeling of control which interactivity demands. The problem with interactive is the same problem that games have. In real life you can't just pause. How is that simulated? The interactive writer/producer can make it costly to jump out of the story, either monetarily or emotionally. Perhaps the characters build trust in the player/viewer over time and it is cut back with the logarithm of pause time.